





                            TMD2LWO 3D CONVERT



               PSX TMD to Lightwave LWO 3D Format Converter



                           !!It's about time!!:)

















Instructions:





1) Simply find a TMD file on any PSX disc.



2) Run TMD2LWO on the file with the following arguments:



   TMD2LWO input.tmd output

 

      input.tmd = PSX TMD file

      Output = prefix for LWO file(s)



   Example:



        TMD2LWO pad.tmd pad



     This will take the file pad.tmd and write out each of the objects

   it contains to a file called pad#.lwo (object #1 = pad1.lwo, object

   #2 = pad2.lwo, etc...)



3) Load the object into Lightwave or Modeler!



  NOTE: You may have to flip the polys in modeler (hotkey = 'f') but

        hopefully not:)





Misc:



  Only one type of TMD is currently supported.  The other type uses

physical memory addresses- support for these will come later if anyone

can e-mail me an example of this type of file (I couldn't find one.)



  Support for PMD models will be added as soon as I can find one.



  All models are stripped of surfaces when converted so you will have

to resurface the object in modeler.  (All polys are given the surface

"Default"... this may change in the future but unlikly...  you can also

try using my image file converters to convert any image maps.



  Hint: 44.5 (or a little less) is a good setting for smoothing.



  Games I had with TMD models: F111X-Agile Warrior, Toshinden-2, Resident

Evil, Twisted Metal, a bunch of discs from European/UK PSX magazines,

US PSX Demo discs.  (Possibly PSX UNderground discs)  There are probably

a lot more out there... I don't have a huge selections of games.  See the

JPGs for some examples that I found.









             - PC conversion by Charlie Brown

              - Original Amiga code written by STRUCTURe

               - (from) The Immaculate Hood

                - Special Thanks to Hido Genshi for support.















  STUCTURe can be reached at struct@netcom.com



  This software was created on an Amiga 3000/040/CGX-3D using SAS/C (even

though now I have a PC with MSVC++... AmigaOS rules and MS couldn't code

themselves out of a paper bag!@ )   If you have a PC get LINUX! You won't

be sorry!







  This software is FREEWARE.  If you like it and have any comments or

 suggestions please e-mail me at struct@netcom.com









  DISTRIBUTION and other cool stuff: http://www.universal.nl/users/magic











NOTE: This software is intended for educational use only.  Users are

reminded that they should not violate any copyright laws.  3D models are

copyrighted by the game's authors and may not be used in any way without

their permission.   This software was intended to allows PSX game owners

to explore their purchased software and also in the interest game development.

See how the game pros build models for real-time 3D (then write something

cool for the Yaroze!)





-struct











  BTW- There are some lovely TIM images on WOXL (Use my TIM2TGA program)

