,!?!!?!,,!?!!?!,,!?!!?!,,!?!!?!,,!?!!?!,,!?!!?!r3
!?!,,!?!!?!,,!?!!?!,,!?!!?!,,!?!!?!,,!?!!?!,,!?r3
/ / /   Data Hacking Documents ?!!?!,,!?!!?!,,!?!!?!r3
////// ////// /////    By Y Dienyddiwr Da    ,,!?!!?!,,!?!!?!,,!?r3
/  /    /    ,,!?!!?!,,!?!!?!,,!?!!?!,,!?!!?!r3
/////  /////    /    ?!!?!,,!?!!?!,,!?!!?!,,!?!!?!,,!?r3
/	  /        /    ,,!?!!?!,,!?!!?!,,!?!!?!,,!?!!?!r3
/	  /      /  ?!!?!,,!?!!?!,,!?!!?!,,!?!!?!,,!?r3
////	  ////      ///////  ,,!?!!?!,,!?!!?!,,!?!!?!,,!?!!?!r3
!?!,,!?!!?!,,!?!!?!,,!?!!?!,,!?!!?!,,!?!!?!,,!?r3
,!?!!?!,,!?!!?!,,!?!!?!,,!?!!?!,,!?!!?!,,!?!!?!r3

Current Documents, file names, Versions, and Descriptions.

Armour Info 	(arbytes.txt) 	v1.1	4/4 Bytes decoded, no Extras
Character Info 	(chbytes.txt) 	v1.2	10/11 bytes decoded, Class Adding, Starting MP Modification
Enemy Info 	(enbytes.txt) 	v1.6	19/20 bytes decoded, no Extras, El MADPONY Vive!
Magic Info 	(mgbytes.txt)	v1.1 	6/7 bytes decoded, New Magic Codes
Weapon Info	(wpbytes.txt)	v1.1	7/8 bytes decoded, no Extras
Special Attacks	(sabytes.txt)	v1.0	4/5 bytes decoded, no Extras
Shop Data	(shbytes.txt)	v1.0	5/5 bytes decoded, no Extras
Price Data	(prbytes.txt)	v1.0	2/2 bytes decoded, no Extras
FF1 Hexpose TBL	(table.txt)	----
Reference Table (lists.txt)	----


What minor nothingness as been added? :

 Enbytes :
   Pesky issues involving screwed up data, Missing MADPONY, and Miscalculated end offset have been fixed.
  CHAOS's data is no longer screwed up, it turns out it was actually TIAMAT's Reprise data. CHAOS's data
  was accidently excluded before, and has now been added appropriatly. MADPONY appears after FIGHTER and
  before NITEMARE. Magic/SA Cycle 1F is now presumed to be SNORTING (NITEMARE attack).
  This is a fine example of the kind of errors you get when Some one assumes something ^_^
   These new corrections may (very low chance) bring uprise to the value of the final unknown byte
  of the enemy Data.
 
 Arbytes :
   Anyone notice that the evasion and absorb tags to the columns were mixed up?
  Anyone notice that the proring had 0x08 absorb yet i said it 6?
  You shouldnt now... 

 Music Status:
   Heh, Ive got it dumped, and I can make the opening theme Echo more Effectivly, but Im having trouble
  decoding the notes, for, I have nothing to compare it to (Sheet Music anyone?).

 



future plans :
 Music Data Docs
 Map Data Docs (most likely going to be some one elses work)
 Changing the data for who can equip what.
 Changing the data for who can cast what.
 Editing Domain Mapping.


Great deal of Thanks to (in no particular order) :
 Omniverse - Various help on the search for Class Qualifications (Magic/Equipment)
 Tzepish - Wrote out a quick template of the shop data to "Ease my work" ^_^
 Vagabond - All kinds of crap
 sl1me - Enemy Address
 Jettero - FFSpell edit Program based on my work
 Jandar - Support
 Roto - Music, adding advanced Classes to starting selection (which leads to Adding 255 classes)
 SirElric - MADPONY's are stealthy li'l fellows
 Xyllon - various Genie Codes that point me to interresting stuff

and anyone who in advertantly inspired my desire to hack FF1

Have fun, and chill out, t'is only romhacking

