Product:     Lifeboat - Multi Screen (Nintendo) Simulator
Version:     1.02
Started:     March  5th, 2000
Released:    March 16th, 2000
Last update: May   27th, 2000
Author:      _MADrigal_ (email: lucantignano@rocketmail.com)
                        (write in Italian or English only please!)
Website:     http://madrigal.retrogames.com


                         INFOS and COPYRIGHT NOTICES
                         ---------------------------
This program is a handeld simulator, and it's been completely coded with
Borland Delphi 4.0.
This program is freeware. If you paid for it, you've been ripped; if so,
please contact the author immediately. You are allowed and encouraged to
redistribute it freely, but just in case the ZIP package comes in as follows:

 LIFEBOAT.EXE main program
 MANUAL.EXE   instructions program
 README.TXT   this file
 VERSIONI.TXT history file in Italian
 WHATSNEW.TXT news file in English
 SOUND        folder containing seven .WAV files

If you do not agree with these terms DELETE THIS SOFTWARE NOW!

The author is in no way affiliated with Nintendo Co. Ltd.
"Lifeboat" (TC-58) (C) by Nintendo Co. Ltd., 1983
"Game & Watch", "Multi Screen" (C) Nintendo Co. Ltd.


                           WHAT IS THIS SIMULATOR?
                           -----------------------
It is a program which reproduces the behaviour of an electronic handheld game.
But if you want more infos on handheld simulators, or if you're looking for
similar products, visit my website:
http://madrigal.retrogames.com
There you'll also find six more _MADrigal_'s simulators:
- "Motor Cross" Simulator
- "Grab Man" (Technico/Inno-Hit) Simulator
- "Las Vegas" (Bandai) Simulator
- "PuckMan" (Tomy tabletop) Simulator
- "Donkey Kong Circus" (Nintendo - Panorama Screen Series) Simulator
- "Banana/Banana Sbang" (VTL/Polistil) Simulator


                              WHAT IS SIMULATED
                              -----------------
All features of the original handheld game, except:
1) time/alarm setting mode: not simulated due to lack of interest;
2) demo mode: same as above


                                 HOW TO PLAY
                                 -----------
*Click on the front picture to open the game
*Hold "Time" button to view alarm time (set to 12:00 PM)
 Press and release "Time" button to view current time
*Hold "Game A" or "Game B" to view highscores for games A and B
 Press and release "Game A" (easy) or "Game B" (hard) buttons to play
*"Game A" uses 2 lifeboats
*"Game B" uses 1 lifeboat
*Instructions:
 - a fire breaks out on a luxury liner; passengers jump from the ship.
 - put lifeboat in position for catching passengers.
 - each lifeboat holds up to four passengers.
 - there is a shore on the left and right of the screen.
 - when a lifeboat reaches shore, passengers will unload automatically.
*Score: 1 point per person caught
        1 point per person unloaded to shore
*At 300 points fanfare sounds and all misses are canceled; if there are NO
 MISSES when 300 points are reached game goes into "Chance-Time": score
 flashes and all points are awarded at double value (2 points per passenger
 caught or unloaded to shore) until a miss is made
*Highest scores are saved in the System Registry


                                   CONTROLS
                                   --------
A) by MOUSE
   Click on the front picture to open the game
   Right-click anywhere to activate the popup menu
   TIME: hold to view alarm time (set to 12:00 PM)
         press to view current time
   GAME A/B: hold to view highscores for games A and B
             press to play game A (easy) or game B (hard)
B) by KEYBOARD
   Left arrow  moves lifeboat(s) left
   Right arrow moves lifeboat(s) right
   Esc         quits program


                                   THANKS TO
                                   ---------
Daniele Pinna   (for providing hardware)
Christian Viola (for providing the original game)
Simone Congiu   (for additional Delphi programming)


ALL YOUR OLD OR MALFUNCTIONING HANDHELDS WANTED. EMAIL ME!!!

_MADrigal_, March 16th, 2000

