24.03.1999
                                     TNG Creations presents:
   
                                   Mario Bros Simulator v1.01
                                     Made by Luke Skywalker
  

                                   FINAL RELEASE (Keys Remap)

ADDED on v1.01:

 Now you can remap the keys to move Mario & Luigi.
 Press the KEY Button and a new windows appear: click on the text on left and press a key
 to change it.
 Thanks to Mac LAK for the idea!!!

INFO:
 
 Mario Bros Simulator was programmed in Visual Basic 5.
 Don't use big fonts in W95/98, use little fonts.
 If you have problems to run it download the VB5RUNTM.exe (1.2 Mb).

 All the pictures was scanned by me from the original version.
 All the sounds was scanned by me from the original version.

 In the zip you must found:
 
 - MarioBros.exe
 - Readme.txt
 - Audio dir


INSTRUCTION:

 HOW TO PLAY 
  We all know Mario who saved the beautiful girl from Donkey Kong. 
  Now he's back with his brother Luigi, working in a bottling plant, loading cases on a 
  belt conveyor. The conveyor carries the cases up for loading onto trucks. 

 SCREENS 
 The game is played on two screens. 
 The cases loaded on the right screen are carried to the left screen, and vice versa. 

 CONTROL BUTTONS
 Button 1 (left) 
 Press the top part and Luigi moves up.      (Ins or Q key)
 Press the bottom part and Luigi moves down. (Del or A key)

 Button 2 (right) 
 Press the top part and Mario moves up.      (PGUp or P key)
 Press the bottom part and Mario moves down. (PGDown or L key)

 Use F1 key or push the button Game A to play game type A.
 Use F2 key or push the button Game A to play game type B.

 Use ESC key or push the button ACL to exit.

 THE BEGINNING OF THE GAME
 Press the GAME A or B. The high score will be displayed while the key is pressed. 
 When the key is released, the game starts. 

 A game is not interrupted even if a GAME key is pressed during game play. 
 Game A is for beginners and average players. Game B is for the pros. 
 In Game B, it requires more coordination, technique and timing.

 POINTS 
 Each case loaded on a conveyor gets 1 point. Each truck loaded with 8 cases gets 10 points.
 Maximum display score is 999 points. 

 MISS 
 When a case is dropped, the foreman gets angry. One miss is scored. 3 misses and game ends.
 When game is left for many seconds after game ends, time display returns automatically. 

 BONUS SCORE 
 When the score reaches 300 points all misses are canceled. 
 If there are no misses when 300 points are reached, game goes into CHANCE TIME. 
 All points are awarded at double value until MISS is made.



NEXT RELEASE:

 Green House Simulator



WHERE I FOUND Luke's Simulators?

 Official Home Page        : http://www.emuunlim.com/handheld
 Emulators Unlimited       : http://www.emuunlim.com
 Pheeraphat Homepage       : http://www.geocities.com/Hollywood/Lot/6166/gwsim.htm
 Dave's Classics           : http://www.davesclassics.com
 The Absolute Console Page : http://www.theacp.com


FOR ANY QUESTION OR SUGGESTION WRITE AN E-MAIL TO LUKE SKYWALKER AT:

 lucaz0@xnet.it


GREETINGS TO:
 
 James (Emulators Unlimited)
 Pheeraphat Sawangphian 
 Mister X (For the Original Mario Bros!)
 Han Solo (Parachute G&W Simulator programmer)
 Juanito (For the TNG Logo)
 Obi Wan  
 Alan James 
 My Parents

 and me for this funny idea!!!
