Capcom System 1 conversion tools by Charles Doty (cdoty@netzero.net)

This archive contains:
MapCPS1.cpp and MapCPS1.exe (Win32 console app).
	Converts maps from MapMaker
	(http://www.geocities.com/SiliconValley/Vista/6774/Projects.html#Map) to
	Capcom System 1 format.

	To use type: 
	'MapCPS1 Offset Infile Outfile'
	
	The offset is added to the tile number to determine where the tiles comes 
	from. Offset is the starting location in the tile bank of the tiles for
	this map. This program also converts the numbers to Motorola 68000 byte 
	ordering.

TileCPS1.cpp TileCPS1.exe (Win32 console app).
	Converts a 256 color (only first 16 colors indexes used) PCX to 8 x 8,
	16 x 16, or 32 x 32 Capcom System 1 Sprite/Tile banks(4).

	To use type:
	'TileCPS1 TileSize Offset Infile Rom1 Rom2 Rom3 Rom4 [Palette]'
	
	The palette is optional. Width and height of the PCX must be a multiple of 
	TileSize. TileSize sets the size the tile to grab (8, 16, or 32 are allowed).
	
SplitCPS.cpp and SplitCPS.exe (Win32 console app).
	Splits a binary file into odd and even banks.

	To use type: 
	'SplitCPS Infile OddRom1 EvenRom1 OddRom2 EvenRom2'


A site dedicated to arcade system development is available at 
http://arcadedev.vintagegaming.com.
