Vectrex
ARCADE SYSTEM

SPINBALL

GCE
A Milton Bradley Company

Copyright General Consumer Electronics Inc. 1983 Santa Monica, CA 90401.
All Rights Reserved.
A copyright protection is claimed on the program stored within the cartridge.

SPINBALL
Get ready for even more excitment and split-second action than traditional
arcade pinball. SpinBall's special features like a ball splitter, drop
targets and ball savers will give you the ultimate pinball challenge.
It even TILTS!
SpinBall's action moves fast and furious. You'll need your sharpest
reflexes to keep the ball in play and rack up bonus points.

Setting Up
- Make sure the console power cord is plugged into a 120 volt AC 60
  cycle electrical outlet.

- Check to be sure the plug for the built-in control panel is firmly
  seated in the control panel outlet on the right.

- MAKE SURE THE CONSOLE IS TURNED OFF BE FORE INSERTING THE CARTRIDGE.
  Insert the cartridge into the cartridge slot with the label side up.
  Be sure it is firmly inserted to the guideline marked on the cartridge.

- Insert the screen overlay behind the tabs at the top and bottom of
  the screen.

- Turn the OFF/ON/VOLUME CONTROL to the ON position (clockwise).
  You will see the Vectrex title for a few seconds, then the name of
  the game.

- Adjust the volume control to the desired listening level.

SpinBall Controls
SpinBall is designed to be played with the built-in control panel only.
The functions of the controls are:

Pause          - Selects one or two player game. While in play,
                 activates PAUSE - depress again to conbnue play.

Shoot          - Releases ball into play when ball is resting on
                 plunger spring.

Joystick       - When ball is at rest, sets tension on the plunger
                 spring Pull backwards to increase tension for maximum
                 ball release speed. Push forward to decrease tension.
                 When ball is in play, controls the hitting or "juking" of
                 the pinball table.

Right Flippers - Controls flippers on right side.

Left Flippers  - Controls flippers on left side


How to Play

Player Selection
   SpinBall can be played as either a one or two-player game. When
   PLAYER 1 appears on the screen, press Button 1 once to switch to a
   two-player game. PLAYER 2 will then show on the screen. When played
   as a two-player game, only the built-in control panel is used.
   Players take turns using this control panel. You can return to a
   one-player game by pressing Button 1 again before starting game play.

Starting Game Play
   Once you select the number of players, press Button 4 to automatically
   prepare the pinball table with your first of five balls.

Game Play
   When your ball appears at the bottom of the chute, use the Joystick
   to set the tension on the plunger spring. (The further back you pull
   the Joystick, the more speed your ball will have when it is released).
   Press Button 4 to release the ball into play. Use Buttons 2 and 3 to
   control the left and right sets of flippers which will help keep the
   ball in motion. Once the ball is in play, use the Joystick to control
   the hitting or "juking" of the pinball table. This traditional pinball
   feature helps influence the motion of the ball. But be careful, if you
   use the Joystick too often in a short you will "tilt" the machine and
   lose the ball in play. Your goal in SpinBall is to keep each ball in
   play as long as possiblet hitting as many targets as you can and scoring
   the greatest number of points. There are a total of five balls in the
   game.

Score Multiplier
   The Score Multiplier is the number followed by an "x" that appears
   above your score. It indicates the number by which accumulated Bonus
   points will be multiplied when added to your score. The maximum Score
   Multiplier is 6. The multiplier is increased by activating the Ball
   Splitter or simultaneously lighting all four bumpers.

Center Chute Diamonds
   The three center chutes at the top of the table are con nected with
   the four six-sided bumpers located directly below them. When your ball
   passes through one of the chutes while the diamond is still on, a
   500-point Bonus is scored and one of the bumper lights will be activated.
   If the diamond in the chute is not on when your ball passes through,
   then 1500 points are scored and a bumper light will not be activated.
   If you activate the lights in all four increase your Score Multiplier.
   When all the diamonds are turned off, they will automatically "rest"
   and one of the Ball Saver arrows will be turned on for a short time
   (see below).

Six-Sided Bumpers
   When your ball hits one of the six-sided bumpers at the top of the table,
   the bumper will flash and 15 points will be scored. If the bumper light
   is on when it is hit, an additional 500 points will be scored and the
   bumper light will go out.

Spinners
  There are four spinners located at the top left corner, at the middle of
  the right side and in both lower corners. When ever a ball passes through
  one of these spinners, 300 points are scored. The spinners' bonus arrows
  are acti vated by hitting any set of Drop Targets in order (see below).
  When the Bonus Arrow is on and your ball passes through that spinner, a
  2000-point Bonus is scored and the Ball Splitter is activated for an
  unlimited period of time.

Drop Targets
   There are five sets of Drop Targets located on either side of the center
   chutes and below the right and left upper flippers. When all targets in
   a set are hit, a 100 point Bonus is scored for each target. If the
   targets are hit in order (from right to left or left to right)/ then
   200 Bonus points are scored for each target. This also activates the
   Spinner Bonus Arrows and the Ball Splitter is activated for a short
   period of time.

Ball Bplitter
   The Ball Splitter is the star-shaped object that will flash in the
   center of the table. If your ball lands on the Ball Splitter while it
   is activated, the ball will split into two balls, which are then put
   into play at the same time, and a triangular bumper will appear between
   the lower flippers. If the ball lands on the Ball Splitter when it has
   been activated for an unlimited amount of time, your Score Multiplier
   is increased. There can only be two balls.

Ball Savers
   There are two Ball Savers located in both chutes in the lower corners
   of the table. Normally, when your ball enters either of the chutes,
   it is lost and the next ball is put into play. When a ball enters a
   chute with a Ball Saver on, the ball is caught, returned to play, and a
   1000-point Bonus is scored.

Glassies
   Just like in real pinball when a ball jumps over a bumper or barrier/
   your ball will sometimes appear to go through a bumper or wall.
   Continue to play the ball as you would normally. There are no penalties
   or points awarded for Glassies.

Scoring Summary

                                           Points
Center Chute Lights   with diamonds on        500
                      with diamonds off      1500
Six-sided Bumpers     without light            15
                      with light              515
Spinners              with Bonus Arrows off   300
                      with Bonus Arrows on   2000
Drop Targets          when not hit in order   100 each
                      when hit in order       200 each
Ball Savers                                  1000

Combination Scoring

Upper right Drop Targets and lower left
   Spinner with Bonus Arrow                  5000
Upper left Drop Targets and lower right
   Spinner with Bonus Arrow                  5000
Lower left Drop Targets and upper left
   Spinner with Bonus Arrow                  5000
Lower right Drop Targets and lower right
   Spinner with Bonus Arrow                  5000
All Drop Targets and triangular Ball Saver 10,000

High Score Memory
   As long as your machine is on with the SpinBall cartridge in place,
   the high score is retained. Once the machine is turned off, and the
   cartridge is removed, the high score is lost. To check the high score,
   press the Reset Button on the console.

Restarting the Game
   To restart the game with the same number of players, press any of the
   four buttons on the console once the game is over. To restart the game
   before it is completed or to change the number of players, press the
   Reset Button.

90 Day Limited Warranty

   This Video Game Cartridge is warranted by General Consumer Electronics,
   Inc to the original consumer purchaser in the U S A for a period of 90
   days from the original purchase date under normal use and service against
   defective workmanship and materials.
   ANY IMPLIED WARRANTIES ARE ALSO LIMITED IN DURATION TO THE NINETY (90)
   DAY PERIOD FROM THE ORIGINAL PURCHASE DATE SOME STATES DO NOT ALLOW
   LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION
   This warranty is void if the GCE Video Game Cartridge has been damaged
   by accident, unreasonable use, neglect, misuse, abuse, im proper service,
   moditication, subject to commercial use or other causes not arising out
   of defects in workmanship or materials and is limited to electronic and
   mechanical parts contained in the cartridge.
   GENERAL CONSUMER ELECTRONICS, INC SHALL NOT BE LIABLE FOR LOSS OF USE
   OF THE VIDEO GAME CARTRIDGE OR OTHER INCIDENTAL OR CONSEQUENTIAL COSTS,
   EXPENSES OR DAMAGES INCURRED BY THE PURCHASER RESULTING FROM BREACH OF
   ANY EXPRESS OR IMPLIED WARRANTIES ON THE VIDEO GAME CAR TRIDGE.
   SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL
   OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT
   APPLY TO YOU
   During the warranty period, if found to be defective due to workman
   ship or materials, the GCE Video Game Cartridge will at the option of
   General Consumer Electronics, Inc be repaired or replaced with a new or
   reconditioned GCE Video Game Cartridge without charge for parts or labor
   when returned by Purchaser with proof of purchase date. shipped prepaid
   to General Consumer Electronics, Inc at the following address:

   General Consumer Electronics, Inc,
   520 Broadway
   Santa Monica~ California 90401

  In the event that your GCE Video Game Cartridge is replaced, the warranty
  on the replacement will be ninety (90) days from the date of its return
  to you.

Order Form for Replacement Screen Overlays

   Additional screen overlays may be ordered by completing this form and
   mailing it with your check or money order for $2.00 each. Address check
   or money order to: GCE, Vectrex Screen Overlays, P.O. Box 8123,
   San Francisco, CA 94128
   Please allow 2-3 weeks for delivery. Offer subject to availability.
   Note: Separate cartridges are needed tor the overlays listed below.

SCREEN OVERLAY

Mine Storm       Solar Quest          Spike
ArmorAttack      Space Wars           SpinBall
Berzerk          Star Hawk            Web Wars
Clean Sweep      Star Trek            Pole Position
Hyperchase       Blitz!               Dark Tower
Cosmic Chasm     Heads-Up             Star Castle
Rip-Off          Fortress of Narzod   Others
Scramble         Bedlam               (specify)

SCREEN
OVERLAY (fill in)       QUANTITY (fill in)    COST (fill in)

                                      @ $2.00    $ _________

                                      @ $2.00      _________

                                      @ $2.00      _________

                                      @ $2.00      _________

                                      @ $2.00      _________

                                      @ $2.00      _________

         Total Overlays Ordered      Total Costs  $_________

               Calif. Residents Add 6% Sales Tax  $_________

                           Total Amount Enclosed  $_________


Name ___________________________ Phone (____) ______________

Address ____________________________________________________

City ___________________________ State ____ Zip ____________


VECTREX
Arcade System


GCE
A Milton Bradley Company                           9872P-033
