Documentation for VPCE v0.3 (Virtual PC-Engine) 
===============================================

Starting:
        [s|x]vpce [<filename>] [parameters]

filename:
        Without a filename VPCE tries to load "CART.PCE".

parameters:
        -us : country protection set to US (default, and mostly US-games
              check it !) (set it for "military madness")
        -jp : country protection set to Japan (set it for "nectaris")
        -swap: swap bitorder, for images, that have been dumped with the
                "wrong" order.
        -run : bypass the debugger and run the game [default]
        -debug: run the debugger 

        -bench n : render n frames and exit
        -frameskip n : skip n frames between updates

        -joypad: enable analog ibm-joystick/pad
        -nojoypad: disable analog ibm-joystick/pad

        -bm <name>: filename for backup-memory
        >> Attention: The default filename for the backup-memory changed <<
        >> from "bram.bin" to "backup.ram" !                             <<

(Only in the unix-version:)
	-mag n : magnify screen n times

        -townspad : enable the FM-Towns joypad
        -notownspad : disable the FM-Towns joypad [default]

        -xshm : enable X-shared memory extensions [default]
        -noxshm : disable X-shared memory extensions

        -sound : enable sound [default]
        -nosound : disable sound

	-volume n : specify sound volume (SUN and SGI only)
		[default: SUN=100 SGI=80]
Debug-Mode

Press 'R' to start emulation ! The game is controlled by a 4-button analog
joypad.

game keys:

ESC:                    drop back to the debugger (or to shell, when in -RUN mode)
Joypad/Joystick/Cursor: Move
S                       Save screenshot to disk

Strg/Shift/Space/Return: I, II, select, run


debugger keys:

Keys:
ESC     exit
TAB     change display-mode (disassembly, memory, VRAM)
DEL     nop opcode at cursor position
X       place a 'RET' at cursor position
Y       place a 'RTI' at cursor position
T       single-step current opcode
R       start program
S       step over current opcode 
H       go to cursor position
V       browse VRAM:
        1       select bg-mode 
        2       select sprite-mode 
        3       select map-mode 
        4       select map-mode, but don't decode the palette information
        +/- = selects the 16-color palette to use */
        up/down/left/right: move

M       save virtual "map". Can be handy for creating maps for RPGs ...
        (This function saves only the background, without sprites)
P       save screenshot

The keys 'M' and 'P' do now prompt for a filename.

1       trigger irq at $FFFC
2       trigger irq at $FFFA
3       trigger irq at $FFF8
4       trigger irq at $FFF6
up/down/left/right: move

History:
Version VPCE_PRE
- first version (16-Bit real-mode)
- some Hu6502 instructions
- visual debugger/disassembler

Version VPCE PRE-2
- 32-Bit version
- integrated most of the memory/cpu stuff
- removed MSCDEX-driver, CD-ROM stuff temporarily disabled !
- loads HuCards
- added lot's of debugger functions

Version VPCE PRE-3
- graphics, sprite, line-by-line update
- (experimental GUS-driver, removed for this preview)

Version VPCE PRE-4
- fixed a few bugs in CPU-emulation. Thanks go to David Shadoff for
  releasing his code !
- completely rewrote the sprite-clipping method.
- rewrote the joypad code slightly.

Version VPCE v0.1
- rewrote the video-engine
- fixed some bugs and added some new...
- rewrote timing and irq

Version VPCE v0.2
- rewrote the sprite-engine: sprite/sprite and sprite/background priority
  seems to work correctly.
- fixed some bugs and added some new...
- modified timing. Bomberman works a little better ...

Version VPCE v0.3
- added new video-modes: 256x256, 256x240
- fixed a stupid bug in vram-emulation. Thanks go to Paul Clifford for
  reporting it !
- fixed some bugs all over the place
- improved timing
- keyboard control

			Jens Ch. Restemeier

Many thanks go to ...
- David Shadoff
- David Woodford
- David Michel
- Joe LoCicero,IV
- The Riddler
- Videoman
- Stephane DUBON

... for their great help !

And a very lot of thanks go to:
- Edward Massey for the Win-32 version
- Jonathan Lane for the MacOS/BeOS version
- Paul Clifford for the RiscOS version, and for finding new information
- Osamu KURATI for the Unix/X version
- Steven Fuller for the Linux/SVGAlib version

------------------------------------------------------------------------------
e-mail: Jens Ch. Restemeier <jchrr@hrz.uni-bielefeld.de>

------------------------------------------------------------------------------
IMPORTANT ! IMPORTANT ! IMPORTANT ! IMPORTANT ! IMPORTANT ! IMPORTANT ! IMPORT
------------------------------------------------------------------------------
Use VPCE at your own risk.  There is no warranty for the  program  of any kind.
I don't  take  responsibility  for  any  damage  caused by the program, either
direct or indirect, physical or psychical,  to your hardware, software or soul.
------------------------------------------------------------------------------

VPCE/MSDOS v0.2 Copyright 1997 Jens Ch. Restemeier
VPCE/WIN32 v0.15 additional code Copyright 1997 Edward Massey
VPCE/MacOS v0.2 additional code Copyright 1997 Jonathan Lane
VPCE/RiscOS v0.2 additional code Copyright 1997 Paul Clifford
VPCE/Unix v0.2 additional code Copyright 1997 Osamu KURATI and Steven Fuller

None of the above authors is affiliated with NEC or Hudson nor advocate the
 piracy of PC-Engine games !

VPCE is freeware and can be distributed freely as long as it is not modified
 and ROMs are not packaged with the program !

"NEC", "PC-Engine" and "Turbo Grafx 16" are trademarks of NEC and Hudson.

   --- If you do not agree with these terms delete this software now ! ---
