[1.12] (30/11/1998)

- Game Gear emulation
- SG1000 emulation ("Girl's Garden", "Hang On 2")
- fixed bug in bit 7 of VDP[0] (this make "Gauntlet" better but not 100%)
- "-custom <n>" removed (now BrSMS autodetect which custom CPU it should use)
- added "-noguess" (disable autodetection and custom CPUs)
- added "-listrom" (list all games with custom CPUs available)
- added "-3d" (enable 3D glasses emulation)
- added "-sms" and "-gg" (forces SMS or GG emulation, ignoring extension)
- replaced "-mmx" with "-nommx" (now the MMX is always enabled when detected)
- now the default language is english instead of japanese

[1.11] (22/7/1998)

- support to PSG white noise
- fixed a minor bug in background renderer (intro of "Sonic Chaos")
- rewrote all the sprite engine (score of "Pacmania", intro of "Sonic 2")
- MMX sprite renderer ("-mmx")
- custom CPU emulators ("-custom <n>")
- TURBO mode is faster than before
- preliminary video cache

[1.10] (22/6/1998)

- limited support to line interrupts ("Psychic World")

[1.9] (19/6/1998)

- fixed a bug on sound emulation, now the voice is working again
- fixed a minor bug in the memory dump of debugger
- new commands to debugger: F7 and F8 (step into and step over)

[1.8] (17/6/1998)

- fixed a vertical IRQ problem (correct speed on "Sonic 2")
- fixed a bug in memory emulation ("WonderBoy3","Spellcaster")

[1.7] (18/5/1998)

- fixed a bug on Sound Blasters configured to IRQs greater than 7
- fixed two graphic bugs related to the CPU Graph
- fixed a sprite bug (score of "Golvellius" in top-view stages)
- now BrSMS can open read-only files (ie files on CD-ROMs)
- support for PAUSE key (press "P" on keyboard)
- option to adjust joystick sensivity ("-joysens")
- optimized the sprite renderer

[1.6] (11/5/1998)

- bugfix: now the "load state" on F7 key is working again

[1.5] (8/5/1998)

- fixed a bug on voice emulation ("Afterburner", "Alex Kidd Lost Stars")
- now there is one save state for each game (no more BRSMS.STA)
- options to select nationalization ("-eng" and "-jap")
- did a little speed up in the background renderer

[1.4] (4/5/1998)

- support to VRAM reads (intro of "Sonic 1", "Aztec Adventure")
- support to VDP register 0, bit 5 (this fix the bug on left side of screen)
- support to VDP register 0, bit 6 (score of "Double Dragon" & "Golvellius")
- support to VDP register 0, bit 7 (score of "Golvellius" in vertical stages)
- support to sprite/background priorities (intro of "Sonic 2")
- support to second player on keyboard
- support to joystick (as player 1 or player 2)
- RESET button
- multiplayer game through a serial cable
- TV emulation, with scanlines (VESA 2)
- save and load state at any time
- save PCX snapshots

[1.3] (27/4/1998)

- support to horizontal scroll
- support to VDP register 2 ("Pacmania")

[1.2] (22/4/1998)

- brighter palette
- support to 8x8 and 8x16 sprites
- support to vertical scroll
- support to mirror ports C0 and C1 (used by "Pit Pot")
- fixed the mapper routines ("Afterburner" and a lot of other games)
- fixed the IRQ support ("Alien Storm")
- fixed color of the CPU graph and PSG graph
- full debugger

[1.0] (20/4/1998)

- initial release
