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/*  3.1)        Network Play Notes                                            */
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        In TCP/IP network play, the server will be player one, and the
        client will be player 2.

        Zapper emulation and power pad emulation currently do not work with
        network play.

        Having Game Genie or PAL emulation enabled on only one side
        will cause problems.

        Both players MUST use the same ROM/disk image and SRAM
        file(if applicable).

	When using FDS or VS Unisystem games with network play, only player
	1 will be able to insert disk, eject disk, insert coins, toggle dip
	switches, etc.

	Sound on one end during network play will become progressively
	worse as time passes.  It may take a long time for sound quality
	problems to become noticeable, though.  The sound problems are
	caused by very minor timing differences in the playback rates
	of different sound cards.  If this is too much of a problem, use
        FCE Ultra .42 or earlier for network play, or disable sound on one
        end.

        The server refresh value is the number of frames between the updating
        of virtual joysticks states.  Low values(0 to 2) are good for
        LANs, higher values(3-10) are good for those with broadband
        Internet access.  In all cases, experiment to find the best value.

