[06-04-99]
	I have impleneted the new UserGUI but at the moment i have
	no time to explain all functions ... perhaps later :)

[05-26-99]
	For the public release i have killed the tr-p.ini file ...
	you have a little loaddialog !!!!
[05-02-99]
	I have change all that stuff with the "important variabels". Take a 
	look in the "tr-p.ini" File. Thats all for now.
	The Debugger:
 		"Stop On Address" - hexadecimal (e.g. 0x80002000)
		"Next CPu Step"   - decimal (e.g 10)
		LogCPU		  - Protocol CPU Steps
	FiRES	

[04-11-99]
	Okay, I have written a TrueReality-Port for Windows 95/98 which is based
	on OpenGL. I have done a lot of changes and now I am not sure if it is
	still a real port (more a program which is based on TrueReality).

	1. I have killed all the endian stuff because in my oppionen this
	   stuff makes the code only unclear (I changed all to LITTLE_ENDIAN)
	2. I changed the complete debugger and wrote a new one which is adapted
	   to windows (Well, the debugger isn't perfect but it works anyway)
	3. I rewrote the RDP so it uses OpenGL now
	4. I changed a lot of things in the "dispatch.c" - take a look :)
	5. I had to change the "type_sizes.h" - take a look :)

	"Important Variables":
	 "main.c":
		DebuggerStatus - Activate the Debugger (Debugger_OFF,
				 Debugger_ON)
	  "display.c":
		DrawBackground - (0/1) The DrawBackground-var is important
				 if you want to tell the emulator 
				 to blit the Frame-Memory (but this is very 
				 slow).
				 This option is only important if you want to
				 see the graphics which are rendered by the CPU.
				 If the RDP is used only it is better if
 				 DrawBackground is 0.

	Please, no comments like
		 "uhh your port is so slow"  -  I KNOW IT !
		 "When can I play gameX"     -  I DONT KNOW IT !

	and so on...

	FIRES



