**************************************************
	   OpenGLide version 0.02
	By Fabio "Glorfindel" Barros
**************************************************

Addictions since version 0.02

	I know i should not do this but this release fixes a lot
of blend modes and adds some other things like Fog. I started to work 
to mix DirectX and OpenGL to make LFB accesses, but it doesn't appear
to be working now.
	Fog is a little bit slow, since it is emulated, so i put an
Option in the INI file if you want to enable it. Well it is a little
buggy too... ;-)
	DirectX is enabled in the INI too, but it doesn't do much, try
it out and send me the Results.
	There is another option in the INI that fixes w-buffering 
problemsin 16-bit z-buffer boards, i did this way because the original 
version works better in 32-bit color (24-bit z-buffer).

	YOU SHOULD ERASE THE OLD "OpenGLid.INI" FILE FOR THIS OPTIONS
TO APPEAR (AND WORK).

Versions prior to 0.02

	Well, not much to say here.
	This wrapper has only been tested on UltraHLE,
don't claim it does not work with anything else.
	This is not finished, not perfect, or anything else,
it is just another wrapper. It runs Zelda with menus, and Mario
with all that transparent stuff.
	It has bugs, lots of them, Mario's black face is one of them,
the Nintendo Logo at zelda is another, i am fixing it.
	If you wanna run Mario without artifacts, set your desktop
to 32-bit color (only the cards that accept it: TNT, Riva 128...).
	I don't know how this wrapper will behave on other systems, 
mine is a TNT with a k6-2 400, so enjoy... or not.... ;-)
	When you run it for the first time it will create an INI file,
"OpenGLid.INI", the only option that exists is "InitFullScreen", you
can set it to 1 (one) ot 0 (zero), this means, if it is 1 than it will
change resolutions and init fullscreen. If a game, or a demo does not 
work ok at fullscreen, change it to 0.
	I forgot, if you hit ESC on ultraHLE and nothing happens, 
try ALT-TAB until you see UltraHLE program, and then hit ESC, 
this will soon be fixed.

	regards,

Fabio Barros
openglide@usa.net



VERSIONS
========

Version 0.01a
* Faster, > 20% on my system
* INI file to choose beetween Fullscreen and Window mode

Version 0.01b
* Faster, 10% over 0.01a
* Fixed (i hope) the memory hungry of OpenGLide

Version 0.01c
* Fixed the Texture bug
* Some more optimizations

Version 0.02
* Fixed a lot of Blend modes, so Mario's black face is gone, N64 logo on Zelda looks ok
* Add Fog emulation
* Started DirectX integration
* 16-Bit w-buffer fix

Version 0.02a
* Fixed more Blend modes