-- 0.3.1 -- 2007-10-26 --
gambatte_qt:
    - Enable Joystick POV-Hat events.

-- 0.3.0 -- 2007-10-26 --
libgambatte:
    - Fix adc/sbc and add_hl_rr hfc calc, sp_plus_n cf/hcf calc and daa thanks
      to blargg.
    - document HF2 better
    - Update sound core according to blargg's findings.
    - Improve resampling quality and performance.
    - Fix overlooked "add hl,sp" flag calculation.
    - fix initial endtime value
    - check for resampling ratio < 1
    - Add support for DMG palette customization.
gambatte_sdl:
    - use std::map for parser
    - Don't bother hashing.
    - Add input config support.
    - Add joystick support.
    - Fix horrid "turbo can affect emulation" bug.
    - Add sw and yuv overlay scaling.
    - Use cond/mutex for thread syncing, RAII, refactor.
    - add option for sample rate choice
    - Add option to list valid input keys
    - don't die if audio fails
gambatte_qt:
    - no point in filter being non-static anymore
    - use std::map for input vectors
    - remove unused unusedBool
    - Fix horrid "turbo can affect emulation" bug.
    - remove some useless optimizations
    - auto_ptr love.
    - support joystick hat.
    - nicer input handling.
    - Add sound dialog.
    - Add custom dev choice for oss, alsa engines.
    - Use rgb if available for xv.
    - Get rid of BAD_MATCH warnings for setting non-existent xv attributes.
    - make subblitters private nested classes
    - add reset action
    - Add support for DMG palette customization.
    - Add global buffer option for dsound engine

-- 0.2.0 -- 2007-09-05 --
libgambatte:
    - fix 64-bit compile and segfault. Thanks to Nach for noticing.
    - Add zip support. Thanks to Nach for contributing nice, clear code
    - fix sound ch4 frequency calculation
    - Several PPU reads timings depend on wx. Thanks to franpa for noticing the
      corrupt line in The LoZ: Oracle of Seasons.
    - remove unused doubleSpeed parameter from m3ExtraCycles call
gambatte_sdl:
    - Thread safety, bigger sound buffer
    - Compile on more platforms. Thanks to Thristian for the find.
    - actually increment iterator so the loop makes some sense (parser.cpp)
gambatte_qt:
    - fix 64-bit compile. Thanks to Nach.
    - better license info for x11getprocaddress.cpp
    - initial joystick support, mostly using SDL's joystick code (separated from
      the rest of SDL)
    - use binary search for gb inputs.
all:
    - make sure to use std:: despite sloppy compilers allowing omission. Thanks
      to blargg for the reminder.
    - get rid of some valgrind warnings. Thanks to Nach for noticing.
hwtests:
    - add tests for wx effects on PPU read timings.
build:
    - add -Wextra to default compile flags
doc:
    - mention optional zlib dependency
    - additions to thanks section

-- 0.1.1 -- 2007-08-29 --
libgambatte:
    - fix integer overflow in color conversion to rgb16
    - only accept valid filter indexes
gambatte_sdl:
    - print version
    - print usage
    - support command line arguments.
    - add option for starting in full-screen
    - add option for using video filter
gambatte_qt:
    - clean up obsolete includes.
    - directdraw: only use alpha if primary surface uses it.
    - add support for loading rom from porgam argument.
    - s/"a highly accurate"/"an accuracy-focused"/ in about box
    - gditoggler: fix unordered video mode listing
build:
    - Support external CPPFLAGS
    - Use sdl-config
doc:
    - fix silly wording in README about section
    - s/seperate/separate/
    - s/Automake/Make/
    - mention XShm dependency
    - mention sys/shm.h requirement
    - document key mapping better
    - s/"a highly accurate"/"an accuracy-focused"/
    - add man pages
