v0.04b
November 2, 1998

 - AY-3-8912 sound emulation
 - new UI graphics + splash screen
 - better error handling during initialization
 - a switch to UNZIP32.EXE for ZIP archive decompression
 - keyboard LED usage is now configurable
 - preliminary drive B support
 - fixed second side check for DSK images (Divine Megademo)
 - multiple VSYNCs per frame (Thunder Blade, Q10, Paradise Demo, etc.)
 - CRTC register 8 emulation (BSC Megademo - Crazy Scroll part)
 - fixed BMP screen dump routine (broke in v0.03b)

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v0.03b
October 13, 1998

 - correct H&VSYNC emulation; fixed screen centering
 - preliminary ZIP support for DSK images
 - modified VESA code to accommodate Matrox video cards
 - expanded colour palette to include the first 16 VGA colours
 - fixed drive letter assignment in file selector

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v0.02b
October 5, 1998

 By now you will have noticed the name change. Too many people thought/
 assumed that CPE32 was a continuation or port of CPE. Since that is not the
 case, I have decided to rename my emulator to CaPriCe32. There's no real
 deeper meaning behind the choice, other than that it sounds nice, and
 contains the letters CPC "purely" by chance.. =)

 The CRTC video emulation has undergone a complete rewrite, since
 discussions with Kevin Thacker yielded new information about this chip. As
 a result, much more software runs without video problems. To name just a
 few:

 DragonBall Demo by Mage - second part did not work
 Into the Eagles Nest - corrupted score display
 Saboteur 2 - lockup on game start
 Terrific Demo by Cadjo Clan - lockup on menu part
 The Living Daylights - screen layout messed up
 Voyage 1993 - repainting of messages visible on bouncing intro
 Zap'T'Balls Advanced Edition - screen layout messed up

 I also did some more work on the UI, which is noticeable in the now more
 eye-pleasing file selector.

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v0.01b
September 28, 1998

 CPE32 is released to the public.
