Starforce emulation driver, copyright Dave Spicer 1995.
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Requirements:

  Sparcade version 1.95b.


  At least 229,376 bytes of free memory reported when running
  Sparcade (this equates to around 530K of free conventional memory
  before running).

  486DX40 with Vesa Local Bus or PCI.  A 486-33 may be sufficient
  if it has a sufficiently fast video card.

  Slower systems are unlikely to work at all!

  Sound Blaster mixing and joystick support may seriously affect
  performance on some machines.  If you experience problems, try
  disabling the joystick, lowering the Sound Blaster mixing rate
  or turning off the 'enhance' setting in the blaster.cfg file.


Installation:

  Copy the files STARFORC.DRV and STARFORC.RAT into your Sparcade
  directory.  Create a directory called STARFORC and copy your
  original ROMs into it.

  Unzipping this package with the -d option (i.e. UNZIP -d STARFORC)
  whilst in your Sparcade directory will automatically create the
  STARFORC directory.


ROM filenames (following the usual <name>.<part> convention):

  starforc.1
  starforc.2
  starforc.3
  starforc.4
  starforc.5
  starforc.6
  starforc.7
  starforc.8
  starforc.9
  starforc.10
  starforc.11
  starforc.12
  starforc.13
  starforc.14
  starforc.15
  starforc.16
  starforc.17
  starforc.18




Notes:

  From a technical standpoint, this driver is one of my favourites.
  Starforce's display consists of 4 overlayed screens with sprites
  moving between the top 2 layers.  As you can probably imagine,
  implementing this on the PC at a reasonable speed proved quite a
  challenge!
  
  Center the display using the F1/F2 keys.  These settings are not
  remembered between sessions at present.  Some monitors may go
  into power saving mode when the screen is centered(!)

  Please don't email me asking for joystick and sound options to be
  configurable on a per-game basic just to support Starforce.  These
  sorts of options will only appear in the forthcoming 32-bit version
  of Sparcade.

  Also, don't mail me with queries/whinges about the conventional 
  memory requirements.  If you don't like it, wait for 32-bit
  Sparcade!





