The Legend of Zelda: The Ocarina of Time GameHack Table v.1.0 
2-12-99

by BongResin

Magic Power	01F3C600	100
Health	01F3C602	xxx (+5 = Quarter Heart)
Rupees	01F3C606	999
Arrows	01F3C65C	30
Bombs		01F3C65D	30
Deku Nuts	01F3C65E	20
Deku Sticks	01F3C65F	20
Deku Seeds	01F3C661	40
Bombchus	01F3C667	90
Magic Beans	01F3C669	90
End Time	01F3D9A6

Important Info:

ABSOLUTELY MUST input Values IN THE PROPER SEQUENCE!  Start at
the top, & work your way down.  If you want MAX Magic Power,
assign value of 100, THEN assign Health Value (Magic Power
value will change to some high # - DO NOT EDIT THIS VALUE it is
correct.)  Same with changing values of items.  Start at the
top & work down.  As you go down the list, previous values
change, but DO NOT change them again (and if you do, start over
at the top of the list, working down.)  Once correctly edited, 
feel free to Freeze the values.  REMEMBER, edit the values in 
the order I have them listed here (top of page), otherwise you
will mess up your items.  One last IMPORTANT note: if you choose
to edit the amount of rupees that you have, and it is after you
have visited the Great Fairy on Death Mountain and gotten your 
magic meter and sword spin technique, YOU WILL LOSE THE ABILITY
TO USE THE SWORD SPIN AND ALSO LOSE YOUR MAGIC METER!  This can
be fixed by going back up to Death Mountain and seeing the Great
Fairy again, but this is also a big hassle.  Therefore, I suggest
only editing your rupees prior to getting those two powerups.
One thing I haven't tried is changing the byte type from 4 bytes
to 1 byte with the rupees.  Who knows?  Maybe then it won't take
away your powerups.  I can't check right now though since I lent
my Voodoo 2 card to a friend...oh well, check for yourself.

Have any questions?

BongResin

E-mail: nisergnob@hotmail.com